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Virginie Grondin

3D environment artist

Dead by Daylight: Darkness Among Us 

Launch Trailer

DBDPortfolio.jpg
DBDPortfolio_3.jpg

Contribution to the project:

Modeling,

Texturing

Set dressing

Landscaping

Software Used:

Unreal engine 4

Autodesk Maya

Substance Painter

ZBrush

Here's one of the project I did at Meduzart. I've been the main environment artist on the project. I did the whole environment in Unreal, modeling and texturing of assets and the shading of the environment in Unreal. 

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