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Virginie Grondin
3D environment artist
Dead by Daylight: Darkness Among Us
Launch Trailer
Contribution to the project:
Modeling,
Texturing
Set dressing
Landscaping
Software Used:
Unreal engine 4
Autodesk Maya
Substance Painter
ZBrush
Here's one of the project I did at Meduzart. I've been the main environment artist on the project. I did the whole environment in Unreal, modeling and texturing of assets and the shading of the environment in Unreal.
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